
At the same time, though, it is not a comprehensive guide to SVG. That is, it aims to provide some of the purpose of an introduction to the topic, and some of the purposes of a reference. Someone who has programmed in other languages, is conversant with XML, and wishes to learn about SVG.Someone who has done some work with SVG but little with HTML or JavaScript.Someone with a good deal of HTML and JavaScript experience, but little or no SVG experience.While this book is not intended for the beginning computer user, I would hope it is approachable by any of these sorts of people: Perhaps some of my preferences will coincide with those of the reader. I have gained much from many sources, but at the same time my preferences have, no doubt, congealed somewhat. Over the past 35 years of my involvement with computing, I have had the occasion to use, as both learner and teacher, a wide variety of books on computing and computing languages. at any time during the next year or two of work with SVG, be able to pick up the book, look up a new topic, and with little effort, find an illustration of what they'd like to know about and with a minimum of reading, to be able to make sense of the examples provided.be able, in a week or two, to make a decent graphical front-end to a web site that demands innovative and interactive graphics.work through it over the course of a few days, developing a basic understanding.Might be able to pick it up and then do any or all of the following: a science teacher who wants to build graphical presentations.a graphic designer with a strong technical bent.an upper division undergraduate student with a few semesters under her belt of computing coursework.Instead, it is aimed so that any of these people: This is neither an introductory text book, nor a reference manual. What don't we see yet in SVG 1.1 or SVG1.2 that would be nice?.Chapter VII: Directions for Development.An illustration of the joint use of HTML and SVG.Using Javascript functions in HTML to create or modify SVG objects.Calling Javascript functions in HTML documents from events in SVG DOM.pauseAnimations (and unpauseAnimations).getTotalLength() and getPointAtLength().getElementById, id, nodeName, and other properties of SVG nodes.Starting an animation, with time or events, and using to set the value of an attribute.


SVG Interest Group, which expects to advance this Working This is a Public Working Draft, designed to aid discussion and solicit feedback.

A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at. Other documents may supersede this document. This section describes the status of this document at the time of its publication.
